Fantasy Game Launcher
The Fantasy Game Launcher is a game launcher meant to act as a pseudo-emulator for a console that does not exist.
Games bundled in with this launcher will all share consistent art styles and technical limitations, giving the user a sense of immersion as though they are truly playing the games through an emulator. The end-user may add any game to the launcher that they would like, with the launcher keeping track of time played.
This launcher will be optionally tied in to my current and future games, it will never be mandatory to use the launcher as it is meant to be supplementary to the experience.
The launcher includes information about the fantasy console along with graphics settings that will work universally across all supported games. Alien Game will be the first game to implement this feature.
As it stands, the game launcher exists as a 2D interface. My goal is to create a 3D environment that will mimic the home screen of a classic console to further compliment the experience.
Release Date: 5/4/25
Solo Developer
Development
Throughout my whole life, I have always been a very nostalgic person. When it comes to games, some of my favorites of all time are classics such as Super Mario 64, Half-Life, DOOM, and Crash Bandicoot. Something about the abstract aesthetic of these games along with the lack of detail creates more room for the imagination to fill in the gaps, and this idea has intrigued me for years.
I decided once I started developing games that I wanted to create a similar mysterious feeling. When playing my games, I want my players to feel comforted by the environment while at the same time wondering what else could possibly be out there in the fog. Through many years of experimenting and testing out different forms of this style, I figured out a balance that I really enjoyed and have been refining through my development of my Alien Game.
While figuring out this balance, I realized that it would be very convenient to form a consistent style across all my retro-styled games, creating my own unique feel and almost making all of them feel unified despite being separate concepts. I realized that a good medium to express this through would be to present them all as though they come from the same console, leading to the idea of creating a pseudo-console emulator.

